DeFRaG News Here's a roundup of what's currently happening in the DeFRaG scene (the Quake III Arena trickjumping/speedrunning mod) as of mid-2026: 🏗️ Platform Development — defrag.racing The community-run defrag.racing site has become the de facto hub and is being very actively developed (nearly 800 commits logged on its public roadmap). Recent additions include: Desktop Launcher — a native client integration with auto-download of maps, a Library/records tab, notifications, and auto-update support. DefragLive — a new live spectator/broadcast system with chat relay, moderation tools, a "most-spectated-player" watch-time raffle, and a public spectate/map log. Unified Demos Top / rating system overhaul — new ranking algorithm (a "generalized stretched exponential" rank multiplier), alias-based virtual player clustering (to merge a player's multiple nicknames), and a public map-statistics page. Auto-rendering pipeline — demos are automatically queued and rendered to video/YouTube, with quotas, priority tiers, and Discord integration. Wiki launch — "73 Pages of DeFRaG Knowledge" plus an archive of the old Q3DF forums, preserving community knowledge. General QoL: server browser with ping estimates, map search/save features, moderation/content filtering, and admin tooling. 🏆 Competitive Scene — dfcomps.ru (Russian-community ladder) The site just kicked off the "2026 Summer" rating season (July 4, 2026) after wrapping up "2026 Winter" — won by BorisXIV (VQ3) and h?ze (CPM), decided by razor-thin margins. Regular WarCups are ongoing weekly (currently on WarCup #554). New "WR Database" feature launched (April 2026) — a repository of best demos/world records per map, separate from tournament submissions, open for community uploads (with anti-cheat validation). Frequent Mini Cups (VQ3/CPM strafe, GVN format, etc.) running through the season, with talk of automating them and folding their results into the main rating. Community members are even discussing AI-assisted map generation (training a model on ~13,000 existing DeFRaG maps) as a long-term contingency if new map creation slows down. 🎮 Tournaments FPS Cup series (run via dfcomps + streamed on YouTube/Twitch) has reached FPS Cup #3 (final round completed May 2025), continuing the tradition started by FPS Cup #1/#2. Defrag World Cup (DFWC) — the mod's flagship annual world championship — remains the marquee event historically (2019, 2021 editions well documented); community chatter suggests planning continues for future editions via dfwc.q3df.org. Spin-off/niche cups continue: Speedrun DeFrag Cup, lucY Cup, New Year Cup, etc. Notably, the Xonotic Defrag World Championship (XDWC) 2025 launched in October 2025, showing the trickjumping competitive format spreading beyond Quake 3 into other engines. 🎨 Related Mods/Visual Projects A Quake III Arena RTX Remix Mod appeared on ModDB (Jan 2026), using NVIDIA's RTX Remix, Quake3e, and AI upscaling tools to give the game a modern PBR visual overhaul — not DeFRaG-specific, but relevant to the broader Q3 modding scene DeFRaG players often use. Community tools like Defrag Manager (DFM) (open-source, on GitHub) are being expanded to integrate directly with dfcomps' new WR database and Warcup pages for one-click offline practice sessions. 📌 Summary Takeaway DeFRaG is far from dead — quite the opposite: 2025–2026 has seen a genuine infrastructure renaissance, with defrag.racing essentially rebuilding the entire competitive/statistics backbone from scratch (rankings, live spectating, auto-rendering, launcher), while dfcomps.ru keeps the Russian-speaking competitive ladder humming with weekly WarCups and seasonal rankings. Tournament culture (FPS Cup, DFWC-style events) persists, and even sister projects (Xonotic's XDWC) are adopting the format.